Admins and moderators only. Every login and every action is logged.
The server tick rate (60 / 120 Hz) is on the Server Options tab.
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Spawn a tournament boss
One level 40 boss (no gear) at a time roams the arena during an open round, picked at random from three extremely aggressive bosses: Gorgath the Ravager, Mutant Seven and Ironclad Revenant (the Transforming Robot: a tank that turns into a walking robot when 4+ players close in, and into a jet when it teleports; it lobs up to 3 mortars at 3 players at once). They attack on sight, hunt players down, teleport, cast spells, drop skull mines and call Bone Dragon airstrikes; their ammo never runs out. The first appears 15 minutes after the round opens; 2 minutes after a death another one (a different one) appears; they leave when the round ends. The killer gets +2000 XP. Pick one below and press SPAWN to bring it in now (a round must be open).
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Arena weather
The Tournament Arena runs its own fast lighting cycle: one hour per day, 15 minutes each of night, dawn, day and dusk. Rain, thunderstorms, dust storms and lightning clouds come and go at random within it; in a thunderstorm the dust storms turn into black tornadoes.
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Server Options
Server configuration, game balance, Haven, Bosses, logs and cleanups. Admins only; every change is written to the Log tab.
Accounts server
The accounts server hands this server out to players and carries their level, gear and coins between servers. Add, hide or delete servers on the Accounts Admin Dashboard (accounts.ultimatetankers.com/admin).
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Reset Map
Every mountain, tree, castle and ruin comes back right now on every map. Live, no restart. Players' walls, mines and fortresses are left alone.
Reset Destructables
Every castle and ruin on the chosen map (or every map, the Tournament Arena included) is rebuilt whole right now and every damaged one is repaired. A tank standing on a destroyed one is moved just outside it first. One with a player wall, mine, wreck, loot or fortress on it stays down (counted below). Live, no restart.
Services and ports
What is running and where. The game port is set by the launcher (-Port) and the Caddyfile; change it there.
Skills, Criminal Badge & AI players
Damage scaling
Every weapon and attack item, with its default. Changes are live (the next shot, hit, mine or airstrike uses them) and are kept across restarts. Players' on-screen cooldown timers follow the next time they enter a map.
Haven rules
- Players inside Haven cannot be targeted or hurt, and cannot hurt anyone from inside.
- Haven has no turrets.
- After a hit, BOTH the attacker and the player hit are locked out of Haven (driving in or teleporting in) for the time below. They see "Cannot enter for X seconds while in combat".
Spawn a Kaiju
Every castle on that map is rebuilt when it appears. It walks from castle to castle crushing them and leaves when none are left. It attacks only players who hit it. Kaiju also appear by themselves twice a day.
Kaiju on the maps now
Kaiju schedule
Kaiju appear twice a day at random moments inside these hours (Central time), once in each half. Usually one; 1 in 6 two; 1 in 8 all three, at different corners of the map, and they fight.
Super Tank now
Spawn it on a map now (near the middle, just outside Haven, announced to everyone), or send it off the map. One per map at a time.
Super Tank schedule
The wait applies from the next time one dies or leaves; a Super Tank already scheduled keeps its time (use Spawn now to bring it sooner).
What the clients report right now
Anonymous numbers from every player in a world (each client reports every 2 seconds; no names). Change a knob below, wait a minute, and compare.
Optimizations
Everything that trades looks or map clutter for server and client speed, with its default. Server rows are live at once and kept across restarts. The HDX / Web rows reach the clients through their world config: players already in a world get them pushed now (their weather effects rebuild within a second); everyone else on their next map entry. Nothing here needs a restart or a new client build.
Logs
Folder: —
Database & cache cleanup
Danger zone
Both run at the next server restart: the server first writes a full backup of the database (backup-before-reset-<time>.sqlite next to it) and changes nothing if the backup fails. Scheduled tasks can be cancelled until then.
Snow: each card's Snow block turns snow on / off for the map (default on for Desert and Rocks & Swamps, rare: every 45-90 minutes for 8-15 minutes), sets how often and how long, and how fast the ground snows up. Snow replaces rain while it lasts; a tornado in the snow is a white snow tornado that drops ice shards. START SNOW / STOP SNOW test it now.
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